Edgar A. Martinez
Edgar A. Martinez
Senior Environment Modeler/Layout Artist at Naughty Dog
Los Angeles CA., United States

Skills

3D ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingGame DevelopmentHigh-poly Modeling

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects
Unreal Engine
Unreal Engine
Keyshot
Keyshot
xNormal
xNormal

Experience

  • Sr. Environment Modeler/Layout Artist at Naughty Dog at Naughty Dog Studios
    Santa Monica, United States of America
    September 2015 - Present

    Currently working on:

    Unannounced 20xx.

    Games ship:

    The Last of Us: Part II (PS4)

    Uncharted: The Lost Legacy (PS4)

    Uncharted 4: A Thief's End (PS4)

  • Senior 3D Environment Artist at Ready at Dawn Studios
    Irvine, United States of America
    January 2009 - Present

    As the Senior Environment Artist working on “The Order 1886”, my responsibilities were to take the design from an initial block out to a final playable levels. On the levels I worked on, I oversaw all aspects of R&D, prototype, tileset creation, props and animated assets, set dressing, outsource reviews, vistas and LODs production, material blending, level optimization and memory, troubleshooting and resolving all bugs from art, textures, collision and visibility. I worked on the modeling, UVs, set-dressing, vistas, finalized and polished multiple areas in “Blackwall Yards”, “Tesla Lab, “Embankment” , including the creation from start to finish, of one of the most complicated areas in The Order: 1886, the “Shipyard”. I also worked on the initial small group of pre-production for proof of concept demos and r&d. I mentored other artist as well as trained new environment artists.

    In “God of War: Origen Collection” I up-res all character’s topology.

    In "God of War: Ghost of Sparta", working closely with the Art Leads, Designers, and Concept Artists, I was responsible for modeling and texturing 2 completed Levels from initial block out to a final playable levels, the creation of the collision and visibility and efficiently satisfying technical engine optimization and gameplay memory requirements.

    Games ship:

    2015- The Order 1886 (PS4)

    2011- God of War: Origen Collection (PS3)

    2010- God of War: Ghost of Sparta (PSP)

    Games worked on:

    2015- Pre-production ( Occulus)

    2009- Unannounced project (PS3)

  • Senior 3d Artist at Shadows in Darkness
    Fort Lauderlade, United States of America
    March 2003 - December 2008

    Shadows in Darkness is a professional outsource company where I created and designed 3d character and environments on hit titles across multiple platforms. My responsibilities was to delivered high quality 3D assets, textures and lighting to multiple game developers. Also included task management, educating junior modelers, directing and reviewing final 3d assets, schedule new projects. Implement new techniques into pipeline process.

    Games worked on:

    2008 Call of Duty MW2 (Ps3, Xbox360, Pc) -Infinity Ward

    2008 Borderland (Ps3, Xbox360, Pc) -Gearbox

    2008 Aliens: Colonial Marines (Multi-Console) -Gearbox

    2007 Dragon Age: Origins (Ps3, Xbox360, Pc) - Bioware

    2007 Call of Duty 4 (Ps3, Xbox360, Pc) -Infinity Ward

    2007 Brother in Arms-Hell’s Highway (Ps3, Xbox360, Pc) -Gearbox

    2007 Eat Lead: The Return of Matt Hazard (Ps3, Xbox360) -Gearbox

    2006 Metal of Honor: Allied Assault (Pc, Mac, Linux) -EA

    2006 NCAA Football 08 (Ps3, Xbox360, Ps2, Xbox) -EA Sports

    2006 Dead Head Fred ” (PSP) -ViciosCycle

    2006 Albatha kristie 2 (PC) -Awe games

    2005 NCAA Football 07 (Multi-Console) -EA Sports

    2005 The Davinci Code (Ps2, Xbox) Collective Studios

    2005 Jowood “Panzar Elite”. ( Intro Cinematic )

    2005 Cabelas Outdoor Adventures”.( Intro Cinematic ) - Activision Value

    2005 Bratz (PC) - Awe Games

    2004 Albatha kristie (PC) -Awe games.

    2004 Bethesda “IHRA Drag 2005”. (Xbox , Ps2)

  • Broadcast Graphics Artist at NBC/ Telemundo
    Miramar, United States of America
    September 2000 - December 2003

    Design daily news graphics, animations, transitions, and logos for promos . Work on special projects Creating new looks and animation for Tv Shows on NBC, Telemundo, Mun2’s. Layouts and design of news prints and billboards

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